misskey/src/api/stream/othello-game.ts

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import * as websocket from 'websocket';
import * as redis from 'redis';
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import Game from '../models/othello-game';
import { publishOthelloGameStream } from '../event';
import Othello from '../../common/othello';
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export default function(request: websocket.request, connection: websocket.connection, subscriber: redis.RedisClient, user: any): void {
const gameId = request.resourceURL.query.game;
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// Subscribe game stream
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subscriber.subscribe(`misskey:othello-game-stream:${gameId}`);
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subscriber.on('message', (_, data) => {
connection.send(data);
});
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connection.on('message', async (data) => {
const msg = JSON.parse(data.utf8Data);
switch (msg.type) {
case 'set':
if (msg.pos == null) return;
const pos = msg.pos;
const game = await Game.findOne({ _id: gameId });
const o = new Othello();
game.logs.forEach(log => {
o.set(log.color, log.pos);
});
const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
const opColor = myColor == 'black' ? 'white' : 'black';
if (!o.canReverse(myColor, pos)) return;
o.set(myColor, pos);
let turn;
if (o.getPattern(opColor).length > 0) {
turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
} else {
turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
}
const log = {
at: new Date(),
color: myColor,
pos
};
await Game.update({
_id: gameId
}, {
$set: {
turn_user_id: turn
},
$push: {
logs: log
}
});
publishOthelloGameStream(gameId, 'set', {
color: myColor,
pos
});
break;
}
});
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}