153 lines
3.2 KiB
Vue
153 lines
3.2 KiB
Vue
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<template>
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<div class="root">
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<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
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<p>ゲームの設定</p>
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<el-select v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-option v-for="m in maps" :key="m.name" :label="m.name" :value="m.name"/>
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</el-select>
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.data"
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:class="{ none: x == ' ' }"
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>
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<template v-if="x == 'b'">%fa:circle%</template>
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<template v-if="x == 'w'">%fa:circle R%</template>
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</div>
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</div>
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
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</div>
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<div class="actions">
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<el-button @click="exit">キャンセル</el-button>
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<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
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<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
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</div>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import * as maps from '../../../../../common/othello/maps';
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export default Vue.extend({
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props: ['game', 'connection'],
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data() {
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return {
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o: null,
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isLlotheo: false,
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mapName: maps.eighteight.name,
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maps: maps
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};
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},
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computed: {
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isAccepted(): boolean {
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if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
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if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
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return false;
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}
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},
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created() {
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this.connection.on('change-accepts', this.onChangeAccepts);
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this.connection.on('update-settings', this.onUpdateSettings);
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},
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beforeDestroy() {
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this.connection.off('change-accepts', this.onChangeAccepts);
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this.connection.off('update-settings', this.onUpdateSettings);
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},
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methods: {
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exit() {
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},
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accept() {
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this.connection.send({
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type: 'accept'
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});
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},
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cancel() {
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this.connection.send({
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type: 'cancel-accept'
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});
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},
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onChangeAccepts(accepts) {
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this.game.user1_accepted = accepts.user1;
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this.game.user2_accepted = accepts.user2;
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this.$forceUpdate();
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},
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onUpdateSettings(settings) {
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this.game.settings = settings;
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this.mapName = this.game.settings.map.name;
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},
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onMapChange(v) {
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this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1];
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this.connection.send({
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type: 'update-settings',
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settings: this.game.settings
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});
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this.$forceUpdate();
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},
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onIsLlotheoChange(v) {
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this.connection.send({
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type: 'update-settings',
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settings: this.game.settings
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});
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this.$forceUpdate();
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}
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}
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});
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</script>
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<style lang="stylus" scoped>
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@import '~const.styl'
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.root
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text-align center
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> header
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> .board
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display grid
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grid-gap 4px
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width 300px
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height 300px
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margin 16px auto
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> div
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background transparent
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border solid 2px #eee
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border-radius 6px
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overflow hidden
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*
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pointer-events none
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user-select none
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width 100%
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height 100%
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&.none
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border-color transparent
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> .rules
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max-width 300px
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margin 0 auto
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> .actions
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margin-bottom 16px
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</style>
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