tweak game
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packages/frontend/assets/drop-and-fusion/dropper.png
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packages/frontend/assets/drop-and-fusion/dropper.png
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packages/frontend/assets/drop-and-fusion/frame-dark.svg
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packages/frontend/assets/drop-and-fusion/frame-dark.svg
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packages/frontend/assets/drop-and-fusion/frame-light.svg
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packages/frontend/assets/drop-and-fusion/frame-light.svg
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@ -11,7 +11,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div style="display: flex;">
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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SCORE: <b><MkNumber :value="score"/></b>
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<div>SCORE: <b><MkNumber :value="score"/></b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
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</div>
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</div>
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</div>
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</div>
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<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
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<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
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@ -33,7 +34,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.main">
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<div :class="$style.main">
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<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img src="/client-assets/drop-and-fusion/frame.svg" :class="$style.mainFrameImg"/>
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:enterActiveClass="$style.transition_combo_enterActive"
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@ -44,6 +46,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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>
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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</Transition>
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<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
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<Transition
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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@ -81,6 +84,8 @@ import * as os from '@/os.js';
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import MkNumber from '@/components/MkNumber.vue';
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import MkNumber from '@/components/MkNumber.vue';
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import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
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import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
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import MkButton from '@/components/MkButton.vue';
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import MkButton from '@/components/MkButton.vue';
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import { defaultStore } from '@/store.js';
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import { misskeyApi } from '@/scripts/misskey-api.js';
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const containerEl = shallowRef<HTMLElement>();
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -191,7 +196,7 @@ const FRUITS = [{
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const GAME_WIDTH = 450;
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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const GAME_HEIGHT = 600;
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const PHYSICS_QUALITY_FACTOR = 32; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる
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const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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let viewScaleX = 1;
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let viewScaleX = 1;
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let viewScaleY = 1;
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let viewScaleY = 1;
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@ -203,6 +208,7 @@ const comboPrev = ref(0);
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const dropReady = ref(true);
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const dropReady = ref(true);
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const gameOver = ref(false);
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const gameOver = ref(false);
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const gameStarted = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
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class Game extends EventEmitter<{
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class Game extends EventEmitter<{
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changeScore: (score: number) => void;
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changeScore: (score: number) => void;
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@ -251,6 +257,8 @@ class Game extends EventEmitter<{
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this.emit('changeScore', value);
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this.emit('changeScore', value);
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}
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}
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private comboIntervalId: number | null = null;
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constructor() {
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constructor() {
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super();
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super();
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@ -294,6 +302,8 @@ class Game extends EventEmitter<{
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//#region walls
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//#region walls
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const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
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const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
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isStatic: true,
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isStatic: true,
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friction: 0.7,
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slop: 1.0,
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render: {
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render: {
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strokeStyle: 'transparent',
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strokeStyle: 'transparent',
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fillStyle: 'transparent',
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fillStyle: 'transparent',
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@ -308,7 +318,7 @@ class Game extends EventEmitter<{
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]);
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]);
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//#endregion
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//#endregion
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this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 125, {
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this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
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isStatic: true,
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isStatic: true,
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isSensor: true,
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isSensor: true,
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render: {
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render: {
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@ -328,11 +338,13 @@ class Game extends EventEmitter<{
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private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
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private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
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return Matter.Bodies.circle(x, y, fruit.size / 2, {
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return Matter.Bodies.circle(x, y, fruit.size / 2, {
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label: fruit.id,
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label: fruit.id,
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density: 0.0005,
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//density: 0.0005,
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density: fruit.size / 1000,
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restitution: 0.2,
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frictionAir: 0.01,
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frictionAir: 0.01,
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restitution: 0.4,
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friction: 0.7,
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friction: 0.5,
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frictionStatic: 5,
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frictionStatic: 5,
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slop: 1.0,
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//mass: 0,
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//mass: 0,
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render: {
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render: {
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sprite: {
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sprite: {
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@ -372,7 +384,7 @@ class Game extends EventEmitter<{
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this.activeBodyIds.push(body.id);
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this.activeBodyIds.push(body.id);
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}, 100);
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}, 100);
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const additionalScore = Math.round(currentFruit.score * (1 + (this.combo / 3)));
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const additionalScore = Math.round(currentFruit.score * (1 + ((this.combo - 1) / 3)));
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this.score += additionalScore;
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this.score += additionalScore;
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const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
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const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
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@ -449,7 +461,7 @@ class Game extends EventEmitter<{
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}
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}
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});
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});
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window.setInterval(() => {
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this.comboIntervalId = window.setInterval(() => {
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if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
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if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
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this.combo = 0;
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this.combo = 0;
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}
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}
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@ -469,7 +481,7 @@ class Game extends EventEmitter<{
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this.emit('changeStock', this.stock);
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this.emit('changeStock', this.stock);
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const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
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const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
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const body = this.createBody(st.fruit, x, st.fruit.size / 2);
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const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
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Matter.Composite.add(this.engine.world, body);
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Matter.Composite.add(this.engine.world, body);
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this.activeBodyIds.push(body.id);
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this.activeBodyIds.push(body.id);
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this.latestDroppedBodyId = body.id;
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this.latestDroppedBodyId = body.id;
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@ -480,6 +492,7 @@ class Game extends EventEmitter<{
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}
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}
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public dispose() {
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public dispose() {
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if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
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Matter.Render.stop(this.render);
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Matter.Render.stop(this.render);
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Matter.Runner.stop(this.runner);
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Matter.Runner.stop(this.runner);
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Matter.World.clear(this.engine.world, false);
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Matter.World.clear(this.engine.world, false);
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@ -567,10 +580,28 @@ function attachGame() {
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currentPick.value = null;
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currentPick.value = null;
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dropReady.value = false;
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dropReady.value = false;
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gameOver.value = true;
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gameOver.value = true;
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if (score.value > (highScore.value ?? 0)) {
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highScore.value = score.value;
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misskeyApi('i/registry/set', {
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scope: ['dropAndFusionGame'],
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key: 'highScore',
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value: highScore.value,
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});
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}
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});
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});
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}
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}
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onMounted(() => {
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onMounted(async () => {
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try {
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highScore.value = await misskeyApi('i/registry/get', {
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scope: ['dropAndFusionGame'],
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key: 'highScore',
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});
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} catch (err) {
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}
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game = new Game();
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game = new Game();
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attachGame();
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attachGame();
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@ -667,7 +698,9 @@ definePageMetadata({
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top: 0;
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top: 0;
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left: 0;
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left: 0;
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width: 100%;
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width: 100%;
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filter: drop-shadow(0 6px 16px #0007);
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// なんかiOSでちらつく
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//filter: drop-shadow(0 6px 16px #0007);
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border-radius: 16px;
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pointer-events: none;
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pointer-events: none;
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user-select: none;
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user-select: none;
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}
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}
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@ -699,13 +732,28 @@ definePageMetadata({
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text-align: center;
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text-align: center;
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font-weight: bold;
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font-weight: bold;
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font-style: oblique;
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font-style: oblique;
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color: #fff;
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-webkit-text-stroke: 1px rgb(255, 145, 0);
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text-shadow: 0 0 6px #0005;
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pointer-events: none;
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pointer-events: none;
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user-select: none;
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user-select: none;
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}
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}
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.currentFruit {
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.currentFruit {
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position: absolute;
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position: absolute;
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margin-top: 20px;
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margin-top: 80px;
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z-index: 2;
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filter: drop-shadow(0 6px 16px #0007);
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pointer-events: none;
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user-select: none;
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}
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.dropper {
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position: absolute;
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top: 0;
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width: 70px;
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margin-top: -10px;
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margin-left: -30px;
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z-index: 2;
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z-index: 2;
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filter: drop-shadow(0 6px 16px #0007);
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filter: drop-shadow(0 6px 16px #0007);
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pointer-events: none;
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pointer-events: none;
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@ -714,7 +762,7 @@ definePageMetadata({
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.currentFruitArrow {
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.currentFruitArrow {
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position: absolute;
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position: absolute;
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margin-top: 20px;
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margin-top: 100px;
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z-index: 3;
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z-index: 3;
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animation: currentFruitArrow 2s ease infinite;
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animation: currentFruitArrow 2s ease infinite;
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pointer-events: none;
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pointer-events: none;
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@ -723,10 +771,10 @@ definePageMetadata({
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.dropGuide {
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.dropGuide {
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position: absolute;
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position: absolute;
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top: 50px;
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top: 120px;
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z-index: 3;
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z-index: 3;
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width: 3px;
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width: 3px;
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height: calc(100% - 50px);
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height: calc(100% - 120px);
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background: #f002;
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background: #f002;
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pointer-events: none;
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pointer-events: none;
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user-select: none;
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user-select: none;
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