enhnace(frontend): tweak game
This commit is contained in:
parent
14aedc17ae
commit
1063d39de8
3
locales/index.d.ts
vendored
3
locales/index.d.ts
vendored
@ -1195,6 +1195,9 @@ export interface Locale {
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"bubbleGame": string;
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"bubbleGame": string;
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"sfx": string;
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"sfx": string;
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"soundWillBePlayed": string;
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"soundWillBePlayed": string;
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"showReplay": string;
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"replay": string;
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"replaying": string;
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"_announcement": {
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"_announcement": {
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"forExistingUsers": string;
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"forExistingUsers": string;
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"forExistingUsersDescription": string;
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"forExistingUsersDescription": string;
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@ -1192,6 +1192,9 @@ enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
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bubbleGame: "バブルゲーム"
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bubbleGame: "バブルゲーム"
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sfx: "効果音"
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sfx: "効果音"
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soundWillBePlayed: "サウンドが再生されます"
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soundWillBePlayed: "サウンドが再生されます"
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showReplay: "リプレイを見る"
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replay: "リプレイ"
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replaying: "リプレイ中"
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_announcement:
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_announcement:
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forExistingUsers: "既存ユーザーのみ"
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forExistingUsers: "既存ユーザーのみ"
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BIN
packages/frontend/assets/drop-and-fusion/gameover.mp3
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BIN
packages/frontend/assets/drop-and-fusion/gameover.mp3
Normal file
Binary file not shown.
@ -58,6 +58,7 @@
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"rollup": "4.9.1",
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"rollup": "4.9.1",
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"sanitize-html": "2.11.0",
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"sanitize-html": "2.11.0",
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"sass": "1.69.5",
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"sass": "1.69.5",
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"seedrandom": "^3.0.5",
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"shiki": "0.14.7",
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"shiki": "0.14.7",
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"strict-event-emitter-types": "2.0.0",
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"strict-event-emitter-types": "2.0.0",
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"textarea-caret": "3.1.0",
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"textarea-caret": "3.1.0",
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@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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>
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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</Transition>
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<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:enterActiveClass="$style.transition_picked_enterActive"
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@ -91,16 +91,30 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.dropGuide"/>
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<div :class="$style.dropGuide"/>
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</template>
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</template>
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</div>
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</div>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/></div>
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<div>SCORE: <MkNumber :value="score"/></div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="restart">Restart</MkButton>
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<MkButton primary rounded @click="share">Share</MkButton>
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</div>
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</div>
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</div>
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
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<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
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<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div style="display: flex;">
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@ -139,7 +153,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<MkButton @click="restart">Restart</MkButton>
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<MkButton danger @click="surrender">Retry</MkButton>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -168,6 +182,7 @@ import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
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import * as sound from '@/scripts/sound.js';
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import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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import MkRange from '@/components/MkRange.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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import copyToClipboard from '@/scripts/copy-to-clipboard.js';
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const NORMAL_BASE_SIZE = 30;
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const NORMAL_BASE_SIZE = 30;
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const NORAML_MONOS: Mono[] = [{
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const NORAML_MONOS: Mono[] = [{
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@ -401,6 +416,8 @@ const GAME_HEIGHT = 600;
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let viewScale = 1;
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let viewScale = 1;
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let game: DropAndFusionGame;
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let game: DropAndFusionGame;
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let containerElRect: DOMRect | null = null;
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let containerElRect: DOMRect | null = null;
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let seed: string;
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let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
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const containerEl = shallowRef<HTMLElement>();
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -414,22 +431,25 @@ const comboPrev = ref(0);
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const maxCombo = ref(0);
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const maxCombo = ref(0);
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const dropReady = ref(true);
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const dropReady = ref(true);
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const gameMode = ref<'normal' | 'square'>('normal');
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const gameMode = ref<'normal' | 'square'>('normal');
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const gameOver = ref(false);
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const isGameOver = ref(false);
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const gameStarted = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
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const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const showConfig = ref(false);
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const replaying = ref(false);
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const mute = ref(false);
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const mute = ref(false);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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function onClick(ev: MouseEvent) {
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function onClick(ev: MouseEvent) {
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if (!containerElRect) return;
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if (!containerElRect) return;
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if (replaying.value) return;
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const x = (ev.clientX - containerElRect.left) / viewScale;
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const x = (ev.clientX - containerElRect.left) / viewScale;
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game.drop(x);
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game.drop(x);
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}
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}
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function onTouchend(ev: TouchEvent) {
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function onTouchend(ev: TouchEvent) {
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if (!containerElRect) return;
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if (!containerElRect) return;
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if (replaying.value) return;
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const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
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const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
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game.drop(x);
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game.drop(x);
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}
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}
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@ -454,9 +474,18 @@ function hold() {
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game.hold();
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game.hold();
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}
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}
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function restart() {
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async function surrender() {
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const { canceled } = await os.confirm({
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type: 'warning',
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text: i18n.ts.areYouSure,
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});
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if (canceled) return;
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game.surrender();
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}
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function end() {
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game.dispose();
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game.dispose();
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gameOver.value = false;
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isGameOver.value = false;
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currentPick.value = null;
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currentPick.value = null;
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dropReady.value = true;
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dropReady.value = true;
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stock.value = [];
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stock.value = [];
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@ -467,6 +496,45 @@ function restart() {
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gameStarted.value = false;
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gameStarted.value = false;
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}
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}
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function replay() {
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replaying.value = true;
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game.dispose();
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game = new DropAndFusionGame({
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: mute.value ? 0 : sfxVolume.value,
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...(
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gameMode.value === 'normal' ? {
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monoDefinitions: NORAML_MONOS,
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} : {
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monoDefinitions: SQUARE_MONOS,
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}
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),
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});
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attachGameEvents();
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os.promiseDialog(game.load(), async () => {
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game.start(logs!);
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});
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}
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function endReplay() {
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replaying.value = false;
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game.dispose();
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}
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function exportLog() {
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if (!logs) return;
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const data = JSON.stringify({
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seed: seed,
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date: new Date().toISOString(),
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logs: logs,
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});
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copyToClipboard(data);
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os.success();
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}
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function attachGameEvents() {
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function attachGameEvents() {
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game.addListener('changeScore', value => {
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game.addListener('changeScore', value => {
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score.value = value;
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score.value = value;
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@ -492,9 +560,11 @@ function attachGameEvents() {
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});
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});
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game.addListener('dropped', () => {
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game.addListener('dropped', () => {
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if (replaying.value) return;
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dropReady.value = false;
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dropReady.value = false;
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window.setTimeout(() => {
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window.setTimeout(() => {
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if (!gameOver.value) {
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if (!isGameOver.value) {
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dropReady.value = true;
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dropReady.value = true;
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}
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}
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}, game.DROP_INTERVAL);
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}, game.DROP_INTERVAL);
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@ -511,6 +581,8 @@ function attachGameEvents() {
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});
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});
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game.addListener('monoAdded', (mono) => {
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game.addListener('monoAdded', (mono) => {
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if (replaying.value) return;
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// 実績関連
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// 実績関連
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if (mono.level === 10) {
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if (mono.level === 10) {
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claimAchievement('bubbleGameExplodingHead');
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claimAchievement('bubbleGameExplodingHead');
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@ -523,9 +595,15 @@ function attachGameEvents() {
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});
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});
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game.addListener('gameOver', () => {
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game.addListener('gameOver', () => {
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if (replaying.value) {
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endReplay();
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return;
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}
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logs = game.getLogs();
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currentPick.value = null;
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currentPick.value = null;
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dropReady.value = false;
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dropReady.value = false;
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gameOver.value = true;
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isGameOver.value = true;
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if (score.value > (highScore.value ?? 0)) {
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if (score.value > (highScore.value ?? 0)) {
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highScore.value = score.value;
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highScore.value = score.value;
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@ -551,10 +629,13 @@ async function start() {
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highScore.value = null;
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highScore.value = null;
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}
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}
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seed = Date.now().toString();
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game = new DropAndFusionGame({
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game = new DropAndFusionGame({
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width: GAME_WIDTH,
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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height: GAME_HEIGHT,
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canvas: canvasEl.value!,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: mute.value ? 0 : sfxVolume.value,
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sfxVolume: mute.value ? 0 : sfxVolume.value,
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...(
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...(
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gameMode.value === 'normal' ? {
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gameMode.value === 'normal' ? {
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@ -690,7 +771,7 @@ useInterval(() => {
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}, 1000, { immediate: false, afterMounted: true });
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}, 1000, { immediate: false, afterMounted: true });
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onDeactivated(() => {
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onDeactivated(() => {
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restart();
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end();
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});
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});
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definePageMetadata({
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definePageMetadata({
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@ -922,6 +1003,28 @@ definePageMetadata({
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}
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}
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}
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}
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.replayIndicator {
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position: absolute;
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z-index: 10;
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left: 10px;
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bottom: 10px;
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padding: 6px 8px;
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color: #f00;
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background: #0008;
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border-radius: 6px;
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pointer-events: none;
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}
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.replayIndicatorText {
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animation: replayIndicator-blink 2s infinite;
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}
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@keyframes replayIndicator-blink {
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0% { opacity: 1; }
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50% { opacity: 0; }
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100% { opacity: 1; }
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}
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@keyframes currentMonoArrow {
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@keyframes currentMonoArrow {
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0% { transform: translateY(0); }
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0% { transform: translateY(0); }
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25% { transform: translateY(-8px); }
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25% { transform: translateY(-8px); }
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@ -5,6 +5,7 @@
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import { EventEmitter } from 'eventemitter3';
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import { EventEmitter } from 'eventemitter3';
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import * as Matter from 'matter-js';
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import * as Matter from 'matter-js';
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import seedrandom from 'seedrandom';
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import * as sound from '@/scripts/sound.js';
|
import * as sound from '@/scripts/sound.js';
|
||||||
|
|
||||||
export type Mono = {
|
export type Mono = {
|
||||||
@ -20,6 +21,18 @@ export type Mono = {
|
|||||||
spriteScale: number;
|
spriteScale: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
type Log = {
|
||||||
|
frame: number;
|
||||||
|
operation: 'drop';
|
||||||
|
x: number;
|
||||||
|
} | {
|
||||||
|
frame: number;
|
||||||
|
operation: 'hold';
|
||||||
|
} | {
|
||||||
|
frame: number;
|
||||||
|
operation: 'surrender';
|
||||||
|
};
|
||||||
|
|
||||||
export class DropAndFusionGame extends EventEmitter<{
|
export class DropAndFusionGame extends EventEmitter<{
|
||||||
changeScore: (newScore: number) => void;
|
changeScore: (newScore: number) => void;
|
||||||
changeCombo: (newCombo: number) => void;
|
changeCombo: (newCombo: number) => void;
|
||||||
@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
public readonly DROP_INTERVAL = 500;
|
public readonly DROP_INTERVAL = 500;
|
||||||
public readonly PLAYAREA_MARGIN = 25;
|
public readonly PLAYAREA_MARGIN = 25;
|
||||||
private STOCK_MAX = 4;
|
private STOCK_MAX = 4;
|
||||||
|
private TICK_DELTA = 1000 / 60; // 60fps
|
||||||
private loaded = false;
|
private loaded = false;
|
||||||
|
private frame = 0;
|
||||||
private engine: Matter.Engine;
|
private engine: Matter.Engine;
|
||||||
private render: Matter.Render;
|
private render: Matter.Render;
|
||||||
private runner: Matter.Runner;
|
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
|
||||||
|
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||||
private overflowCollider: Matter.Body;
|
private overflowCollider: Matter.Body;
|
||||||
private isGameOver = false;
|
private isGameOver = false;
|
||||||
|
|
||||||
private gameWidth: number;
|
private gameWidth: number;
|
||||||
private gameHeight: number;
|
private gameHeight: number;
|
||||||
private monoDefinitions: Mono[] = [];
|
private monoDefinitions: Mono[] = [];
|
||||||
private monoTextures: Record<string, Blob> = {};
|
private monoTextures: Record<string, Blob> = {};
|
||||||
private monoTextureUrls: Record<string, string> = {};
|
private monoTextureUrls: Record<string, string> = {};
|
||||||
|
private rng: () => number;
|
||||||
|
private logs: Log[] = [];
|
||||||
|
private replaying = false;
|
||||||
|
|
||||||
private sfxVolume = 1;
|
private sfxVolume = 1;
|
||||||
|
|
||||||
@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
monoDefinitions: Mono[];
|
monoDefinitions: Mono[];
|
||||||
|
seed: string;
|
||||||
sfxVolume?: number;
|
sfxVolume?: number;
|
||||||
}) {
|
}) {
|
||||||
super();
|
super();
|
||||||
|
|
||||||
|
this.tick = this.tick.bind(this);
|
||||||
|
|
||||||
this.gameWidth = opts.width;
|
this.gameWidth = opts.width;
|
||||||
this.gameHeight = opts.height;
|
this.gameHeight = opts.height;
|
||||||
this.monoDefinitions = opts.monoDefinitions;
|
this.monoDefinitions = opts.monoDefinitions;
|
||||||
|
this.rng = seedrandom(opts.seed);
|
||||||
|
|
||||||
if (opts.sfxVolume) {
|
if (opts.sfxVolume) {
|
||||||
this.sfxVolume = opts.sfxVolume;
|
this.sfxVolume = opts.sfxVolume;
|
||||||
@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
|
|
||||||
Matter.Render.run(this.render);
|
Matter.Render.run(this.render);
|
||||||
|
|
||||||
this.runner = Matter.Runner.create();
|
|
||||||
Matter.Runner.run(this.runner, this.engine);
|
|
||||||
|
|
||||||
this.engine.world.bodies = [];
|
this.engine.world.bodies = [];
|
||||||
|
|
||||||
//#region walls
|
//#region walls
|
||||||
@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
Matter.Composite.add(this.engine.world, body);
|
Matter.Composite.add(this.engine.world, body);
|
||||||
|
|
||||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||||
window.setTimeout(() => {
|
this.tickCallbackQueue.push({
|
||||||
|
frame: this.frame + 6,
|
||||||
|
callback: () => {
|
||||||
this.activeBodyIds.push(body.id);
|
this.activeBodyIds.push(body.id);
|
||||||
}, 100);
|
},
|
||||||
|
});
|
||||||
|
|
||||||
const comboBonus = 1 + ((this.combo - 1) / 5);
|
const comboBonus = 1 + ((this.combo - 1) / 5);
|
||||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||||
@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
} else {
|
} else {
|
||||||
//const VELOCITY = 30;
|
//const VELOCITY = 30;
|
||||||
//for (let i = 0; i < 10; i++) {
|
//for (let i = 0; i < 10; i++) {
|
||||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
|
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
|
||||||
// Matter.Composite.add(world, body);
|
// Matter.Composite.add(world, body);
|
||||||
// bodies.push(body);
|
// bodies.push(body);
|
||||||
//}
|
//}
|
||||||
@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public surrender() {
|
||||||
|
this.logs.push({
|
||||||
|
frame: this.frame,
|
||||||
|
operation: 'surrender',
|
||||||
|
});
|
||||||
|
|
||||||
|
this.gameOver();
|
||||||
|
}
|
||||||
|
|
||||||
private gameOver() {
|
private gameOver() {
|
||||||
this.isGameOver = true;
|
this.isGameOver = true;
|
||||||
Matter.Runner.stop(this.runner);
|
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||||
|
this.tickRaf = null;
|
||||||
this.emit('gameOver');
|
this.emit('gameOver');
|
||||||
|
|
||||||
|
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/** テクスチャをすべてキャッシュする */
|
/** テクスチャをすべてキャッシュする */
|
||||||
@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public start() {
|
public start(logs?: Log[]) {
|
||||||
if (!this.loaded) throw new Error('game is not loaded yet');
|
if (!this.loaded) throw new Error('game is not loaded yet');
|
||||||
|
if (logs) this.replaying = true;
|
||||||
|
|
||||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||||
this.stock.push({
|
this.stock.push({
|
||||||
id: Math.random().toString(),
|
id: this.rng().toString(),
|
||||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
this.fusion(bodyA, bodyB);
|
this.fusion(bodyA, bodyB);
|
||||||
} else {
|
} else {
|
||||||
fusionReservedPairs.push({ bodyA, bodyB });
|
fusionReservedPairs.push({ bodyA, bodyB });
|
||||||
window.setTimeout(() => {
|
this.tickCallbackQueue.push({
|
||||||
|
frame: this.frame + 6,
|
||||||
|
callback: () => {
|
||||||
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||||
this.fusion(bodyA, bodyB);
|
this.fusion(bodyA, bodyB);
|
||||||
}, 100);
|
},
|
||||||
|
});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const energy = pairs.collision.depth;
|
const energy = pairs.collision.depth;
|
||||||
@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
this.combo = 0;
|
this.combo = 0;
|
||||||
}
|
}
|
||||||
}, 500);
|
}, 500);
|
||||||
|
|
||||||
|
if (logs) {
|
||||||
|
const playTick = () => {
|
||||||
|
this.frame++;
|
||||||
|
const log = logs.find(x => x.frame === this.frame - 1);
|
||||||
|
if (log) {
|
||||||
|
switch (log.operation) {
|
||||||
|
case 'drop': {
|
||||||
|
this.drop(log.x);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'hold': {
|
||||||
|
this.hold();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'surrender': {
|
||||||
|
this.surrender();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||||
|
if (x.frame === this.frame) {
|
||||||
|
x.callback();
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||||
|
|
||||||
|
if (!this.isGameOver) {
|
||||||
|
this.tickRaf = window.requestAnimationFrame(playTick);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
playTick();
|
||||||
|
} else {
|
||||||
|
this.tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public getLogs() {
|
||||||
|
return this.logs;
|
||||||
|
}
|
||||||
|
|
||||||
|
private tick() {
|
||||||
|
this.frame++;
|
||||||
|
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||||
|
if (x.frame === this.frame) {
|
||||||
|
x.callback();
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||||
|
if (!this.isGameOver) {
|
||||||
|
this.tickRaf = window.requestAnimationFrame(this.tick);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public async load() {
|
public async load() {
|
||||||
@ -387,17 +491,22 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
|
|
||||||
public drop(_x: number) {
|
public drop(_x: number) {
|
||||||
if (this.isGameOver) return;
|
if (this.isGameOver) return;
|
||||||
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
|
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||||
|
|
||||||
const head = this.stock.shift()!;
|
const head = this.stock.shift()!;
|
||||||
this.stock.push({
|
this.stock.push({
|
||||||
id: Math.random().toString(),
|
id: this.rng().toString(),
|
||||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||||
});
|
});
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
|
|
||||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
|
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
|
||||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||||
|
this.logs.push({
|
||||||
|
frame: this.frame,
|
||||||
|
operation: 'drop',
|
||||||
|
x,
|
||||||
|
});
|
||||||
Matter.Composite.add(this.engine.world, body);
|
Matter.Composite.add(this.engine.world, body);
|
||||||
this.activeBodyIds.push(body.id);
|
this.activeBodyIds.push(body.id);
|
||||||
this.latestDroppedBodyId = body.id;
|
this.latestDroppedBodyId = body.id;
|
||||||
@ -416,6 +525,11 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
public hold() {
|
public hold() {
|
||||||
if (this.isGameOver) return;
|
if (this.isGameOver) return;
|
||||||
|
|
||||||
|
this.logs.push({
|
||||||
|
frame: this.frame,
|
||||||
|
operation: 'hold',
|
||||||
|
});
|
||||||
|
|
||||||
if (this.holding) {
|
if (this.holding) {
|
||||||
const head = this.stock.shift()!;
|
const head = this.stock.shift()!;
|
||||||
this.stock.unshift(this.holding);
|
this.stock.unshift(this.holding);
|
||||||
@ -426,8 +540,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
const head = this.stock.shift()!;
|
const head = this.stock.shift()!;
|
||||||
this.holding = head;
|
this.holding = head;
|
||||||
this.stock.push({
|
this.stock.push({
|
||||||
id: Math.random().toString(),
|
id: this.rng().toString(),
|
||||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||||
});
|
});
|
||||||
this.emit('changeHolding', this.holding);
|
this.emit('changeHolding', this.holding);
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
@ -440,8 +554,9 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||||||
|
|
||||||
public dispose() {
|
public dispose() {
|
||||||
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||||
|
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||||
|
this.tickRaf = null;
|
||||||
Matter.Render.stop(this.render);
|
Matter.Render.stop(this.render);
|
||||||
Matter.Runner.stop(this.runner);
|
|
||||||
Matter.World.clear(this.engine.world, false);
|
Matter.World.clear(this.engine.world, false);
|
||||||
Matter.Engine.clear(this.engine);
|
Matter.Engine.clear(this.engine);
|
||||||
}
|
}
|
||||||
|
@ -787,6 +787,9 @@ importers:
|
|||||||
sass:
|
sass:
|
||||||
specifier: 1.69.5
|
specifier: 1.69.5
|
||||||
version: 1.69.5
|
version: 1.69.5
|
||||||
|
seedrandom:
|
||||||
|
specifier: ^3.0.5
|
||||||
|
version: 3.0.5
|
||||||
shiki:
|
shiki:
|
||||||
specifier: 0.14.7
|
specifier: 0.14.7
|
||||||
version: 0.14.7
|
version: 0.14.7
|
||||||
@ -7401,7 +7404,7 @@ packages:
|
|||||||
hasBin: true
|
hasBin: true
|
||||||
peerDependencies:
|
peerDependencies:
|
||||||
'@swc/core': ^1.2.66
|
'@swc/core': ^1.2.66
|
||||||
chokidar: ^3.5.1
|
chokidar: 3.5.3
|
||||||
peerDependenciesMeta:
|
peerDependenciesMeta:
|
||||||
chokidar:
|
chokidar:
|
||||||
optional: true
|
optional: true
|
||||||
|
Loading…
Reference in New Issue
Block a user