Better physics
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@ -165,10 +165,6 @@ export default defineComponent({
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this.easterEggReady = false;
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this.$refs.icon.vanillaTilt.destroy();
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this.easterEggEngine = physics(this.$refs.about);
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setTimeout(() => {
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this.easterEggEngine.stop();
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}, 1000 * 60 * 3);
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}
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}
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});
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@ -1,4 +1,4 @@
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import Matter from 'matter-js';
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import * as Matter from 'matter-js';
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export function physics(container: HTMLElement) {
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const containerWidth = container.offsetWidth;
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@ -12,7 +12,12 @@ export function physics(container: HTMLElement) {
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container.style.height = `${containerHeight}px`;
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// create engine
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const engine = Matter.Engine.create();
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const engine = Matter.Engine.create({
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constraintIterations: 4,
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positionIterations: 8,
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velocityIterations: 8,
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});
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const world = engine.world;
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// create renderer
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@ -24,20 +29,6 @@ export function physics(container: HTMLElement) {
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height: containerHeight,
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background: 'transparent', // transparent to hide
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wireframeBackground: 'transparent', // transparent to hide
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hasBounds: false,
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enabled: true,
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wireframes: false,
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showSleeping: true,
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showDebug: false,
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showBroadphase: false,
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showBounds: false,
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showVelocity: false,
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showCollisions: false,
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showAxes: false,
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showPositions: false,
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showAngleIndicator: false,
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showIds: false,
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showShadows: false
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}
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});
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@ -48,20 +39,13 @@ export function physics(container: HTMLElement) {
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const runner = Matter.Runner.create();
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Matter.Runner.run(runner, engine);
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// add walls
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const wallopts = {
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isStatic: true,
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restitution: 0.2,
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friction: 1
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};
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const groundopts = {
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const groundThickness = 1024;
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const ground = Matter.Bodies.rectangle(containerCenterX, containerHeight + (groundThickness / 2), containerWidth, groundThickness, {
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isStatic: true,
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restitution: 0.1,
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friction: 2
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};
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});
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const groundThickness = 100;
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const ground = Matter.Bodies.rectangle(containerCenterX, containerHeight + (groundThickness / 2), containerWidth, groundThickness, groundopts);
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//const wallRight = Matter.Bodies.rectangle(window.innerWidth+50, window.innerHeight/2, 100, window.innerHeight, wallopts);
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//const wallLeft = Matter.Bodies.rectangle(-50, window.innerHeight/2, 100, window.innerHeight, wallopts);
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@ -80,13 +64,6 @@ export function physics(container: HTMLElement) {
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objEl.offsetLeft + (objEl.offsetWidth / 2),
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objEl.offsetTop + (objEl.offsetHeight / 2),
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Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2,
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{
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restitution: 0.1,
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friction: 4,
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frictionAir: 0,
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frictionStatic: 50,
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density: 100,
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}
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);
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} else {
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const style = window.getComputedStyle(objEl);
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@ -96,11 +73,6 @@ export function physics(container: HTMLElement) {
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objEl.offsetWidth,
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objEl.offsetHeight,
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{
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restitution: 0.1,
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friction: 4,
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frictionAir: 0,
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frictionStatic: 50,
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density: 100,
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chamfer: { radius: parseInt(style.borderRadius, 10) },
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}
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);
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@ -117,7 +89,7 @@ export function physics(container: HTMLElement) {
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const mouseConstraint = Matter.MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 1,
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stiffness: 0.05,
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render: {
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visible: false
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}
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@ -159,10 +131,18 @@ export function physics(container: HTMLElement) {
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}
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}
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// 奈落に落ちたオブジェクトは消す
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const intervalId = setInterval(() => {
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for (const obj of objs) {
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if (obj.position.y > (containerHeight + 1024)) Matter.World.remove(world, obj);
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}
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}, 1000 * 10);
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return {
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stop: () => {
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stop = true;
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Matter.Runner.stop(runner);
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clearInterval(intervalId);
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}
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};
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}
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