clean up
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@ -671,7 +671,6 @@ function replay() {
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seed: seed,
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seed: seed,
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gameMode: props.gameMode,
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gameMode: props.gameMode,
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getMonoRenderOptions,
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getMonoRenderOptions,
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replaying: true,
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});
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});
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attachGameEvents();
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attachGameEvents();
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os.promiseDialog(loadMonoTextures(), async () => {
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os.promiseDialog(loadMonoTextures(), async () => {
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@ -308,7 +308,6 @@ export class DropAndFusionGame extends EventEmitter<{
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private gameMode: 'normal' | 'yen' | 'square';
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private gameMode: 'normal' | 'yen' | 'square';
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private rng: () => number;
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private rng: () => number;
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private logs: Log[] = [];
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private logs: Log[] = [];
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private replaying = false;
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/**
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/**
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* フィールドに出ていて、かつ合体の対象となるアイテム
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* フィールドに出ていて、かつ合体の対象となるアイテム
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@ -364,7 +363,6 @@ export class DropAndFusionGame extends EventEmitter<{
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constructor(env: {
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constructor(env: {
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seed: string;
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seed: string;
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gameMode: DropAndFusionGame['gameMode'];
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gameMode: DropAndFusionGame['gameMode'];
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replaying?: boolean;
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getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
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getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
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}) {
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}) {
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super();
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super();
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@ -373,7 +371,6 @@ export class DropAndFusionGame extends EventEmitter<{
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this.tick = this.tick.bind(this);
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this.tick = this.tick.bind(this);
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//#endregion
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//#endregion
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this.replaying = !!env.replaying;
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this.gameMode = env.gameMode;
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this.gameMode = env.gameMode;
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this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
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this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
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this.rng = seedrandom(env.seed);
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this.rng = seedrandom(env.seed);
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