misskey/src/web/app/common/views/components/othello.game.vue

315 lines
8.3 KiB
Vue

<template>
<div class="root">
<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
<div style="overflow: hidden">
<p class="turn" v-if="!iAmPlayer && !game.is_ended">{{ turnUser.name }}のターンです<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ turnUser.name }}のターン</p>
<p class="turn1" v-if="iAmPlayer && !game.is_ended && !isMyTurn">相手のターンです<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.is_ended && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">あなたのターンです</p>
<p class="result" v-if="game.is_ended && logPos == logs.length">
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.is_llotheo ? ' (ロセオ)' : '' }}</template>
<template v-else>引き分け</template>
</p>
</div>
<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.is_ended, myTurn: !game.is_ended && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
@click="set(i)"
>
<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
<img v-if="stone == 'white'" :src="`${whiteUser.avatar_url}?thumbnail&size=128`" alt="">
</div>
</div>
<p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
<div class="player" v-if="game.is_ended">
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
<span>{{ logPos }} / {{ logs.length }}</span>
<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button>
<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button>
</div>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import * as CRC32 from 'crc-32';
import Othello, { Color } from '../../../../../common/othello/core';
import { url } from '../../../config';
export default Vue.extend({
props: ['initGame', 'connection'],
data() {
return {
game: null,
o: null as Othello,
logs: [],
logPos: 0,
pollingClock: null
};
},
computed: {
iAmPlayer(): boolean {
return this.game.user1_id == (this as any).os.i.id || this.game.user2_id == (this as any).os.i.id;
},
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
return false;
},
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn === true) {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
isMyTurn(): boolean {
if (this.turnUser == null) return null;
return this.turnUser.id == (this as any).os.i.id;
}
},
watch: {
logPos(v) {
if (!this.game.is_ended) return;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere,
loopedBoard: this.game.settings.looped_board
});
this.logs.forEach((log, i) => {
if (i < v) {
this.o.put(log.color, log.pos, true);
}
});
this.$forceUpdate();
}
},
created() {
this.game = this.initGame;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere,
loopedBoard: this.game.settings.looped_board
});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos, true);
});
this.logs = this.game.logs;
this.logPos = this.logs.length;
// 通信を取りこぼしてもいいように定期的にポーリングさせる
if (this.game.is_started && !this.game.is_ended) {
this.pollingClock = setInterval(() => {
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send({
type: 'check',
crc32
});
}, 3000);
}
},
mounted() {
this.connection.on('set', this.onSet);
this.connection.on('rescue', this.onRescue);
},
beforeDestroy() {
this.connection.off('set', this.onSet);
this.connection.off('rescue', this.onRescue);
clearInterval(this.pollingClock);
},
methods: {
set(pos) {
if (this.game.is_ended) return;
if (!this.iAmPlayer) return;
if (!this.isMyTurn) return;
if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
// サウンドを再生する
if ((this as any).os.isEnableSounds) {
const sound = new Audio(`${url}/assets/othello-put-me.mp3`);
sound.volume = localStorage.getItem('soundVolume') ? parseInt(localStorage.getItem('soundVolume'), 10) / 100 : 1;
sound.play();
}
this.connection.send({
type: 'set',
pos
});
this.checkEnd();
this.$forceUpdate();
},
onSet(x) {
this.logs.push(x);
this.logPos++;
this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
// サウンドを再生する
if ((this as any).os.isEnableSounds && x.color != this.myColor) {
const sound = new Audio(`${url}/assets/othello-put-you.mp3`);
sound.volume = localStorage.getItem('soundVolume') ? parseInt(localStorage.getItem('soundVolume'), 10) / 100 : 1;
sound.play();
}
},
checkEnd() {
this.game.is_ended = this.o.isEnded;
if (this.game.is_ended) {
if (this.o.winner === true) {
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winner_id = null;
this.game.winner = null;
}
}
},
// 正しいゲーム情報が送られてきたとき
onRescue(game) {
this.game = game;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere,
loopedBoard: this.game.settings.looped_board
});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos, true);
});
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
> .board
display grid
grid-gap 4px
width 350px
height 350px
margin 0 auto
> div
background transparent
border-radius 6px
overflow hidden
*
pointer-events none
user-select none
&.empty
border solid 2px #eee
&.empty.can
background #eee
&.empty.myTurn
border-color #ddd
&.can
background #eee
cursor pointer
&:hover
border-color darken($theme-color, 10%)
background $theme-color
&:active
background darken($theme-color, 10%)
&.prev
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
&.isEnded
border-color #ddd
&.none
border-color transparent !important
> img
display block
width 100%
height 100%
> .graph
display grid
grid-template-columns repeat(61, 1fr)
width 300px
height 38px
margin 0 auto 16px auto
> div
&:not(:empty)
background #ccc
> div:first-child
background #333
> div:last-child
background #ccc
> .player
margin-bottom 16px
> span
display inline-block
margin 0 8px
min-width 70px
</style>