315 lines
8.3 KiB
Vue
315 lines
8.3 KiB
Vue
<template>
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<div class="root">
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<header><b>{{ blackUser.name }}</b>(黒) vs <b>{{ whiteUser.name }}</b>(白)</header>
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<div style="overflow: hidden">
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<p class="turn" v-if="!iAmPlayer && !game.is_ended">{{ turnUser.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="logPos != logs.length">{{ turnUser.name }}のターン</p>
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<p class="turn1" v-if="iAmPlayer && !game.is_ended && !isMyTurn">相手のターンです<mk-ellipsis/></p>
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<p class="turn2" v-if="iAmPlayer && !game.is_ended && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">あなたのターンです</p>
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<p class="result" v-if="game.is_ended && logPos == logs.length">
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<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.is_llotheo ? ' (ロセオ)' : '' }}</template>
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<template v-else>引き分け</template>
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</p>
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</div>
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.is_ended, myTurn: !game.is_ended && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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>
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<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
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<img v-if="stone == 'white'" :src="`${whiteUser.avatar_url}?thumbnail&size=128`" alt="">
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</div>
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</div>
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<p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="player" v-if="game.is_ended">
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
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<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
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<span>{{ logPos }} / {{ logs.length }}</span>
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<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button>
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<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button>
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</div>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import * as CRC32 from 'crc-32';
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import Othello, { Color } from '../../../../../common/othello/core';
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import { url } from '../../../config';
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export default Vue.extend({
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props: ['initGame', 'connection'],
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data() {
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return {
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game: null,
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o: null as Othello,
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logs: [],
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logPos: 0,
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pollingClock: null
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};
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},
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computed: {
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iAmPlayer(): boolean {
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return this.game.user1_id == (this as any).os.i.id || this.game.user2_id == (this as any).os.i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
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if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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isMyTurn(): boolean {
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if (this.turnUser == null) return null;
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return this.turnUser.id == (this as any).os.i.id;
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}
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},
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watch: {
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logPos(v) {
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if (!this.game.is_ended) return;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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this.logs.forEach((log, i) => {
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if (i < v) {
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this.o.put(log.color, log.pos, true);
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}
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});
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this.$forceUpdate();
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}
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},
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created() {
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this.game = this.initGame;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos, true);
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});
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.is_started && !this.game.is_ended) {
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this.pollingClock = setInterval(() => {
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send({
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type: 'check',
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crc32
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});
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}, 10000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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clearInterval(this.pollingClock);
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},
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methods: {
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set(pos) {
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if (this.game.is_ended) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
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this.o.put(this.myColor, pos);
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// サウンドを再生する
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if ((this as any).os.isEnableSounds) {
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const sound = new Audio(`${url}/assets/othello-put-me.mp3`);
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sound.volume = localStorage.getItem('soundVolume') ? parseInt(localStorage.getItem('soundVolume'), 10) / 100 : 1;
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sound.play();
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}
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this.connection.send({
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type: 'set',
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pos
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});
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this.checkEnd();
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.put(x.color, x.pos);
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this.checkEnd();
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this.$forceUpdate();
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// サウンドを再生する
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if ((this as any).os.isEnableSounds && x.color != this.myColor) {
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const sound = new Audio(`${url}/assets/othello-put-you.mp3`);
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sound.volume = localStorage.getItem('soundVolume') ? parseInt(localStorage.getItem('soundVolume'), 10) / 100 : 1;
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sound.play();
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}
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},
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checkEnd() {
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this.game.is_ended = this.o.isEnded;
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if (this.game.is_ended) {
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if (this.o.winner === true) {
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this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.winner === false) {
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this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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this.game.winner_id = null;
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this.game.winner = null;
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}
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}
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},
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// 正しいゲーム情報が送られてきたとき
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onRescue(game) {
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this.game = game;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere,
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loopedBoard: this.game.settings.looped_board
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos, true);
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});
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.checkEnd();
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this.$forceUpdate();
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}
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}
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});
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</script>
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<style lang="stylus" scoped>
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@import '~const.styl'
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.root
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text-align center
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> header
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padding 8px
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border-bottom dashed 1px #c4cdd4
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> .board
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display grid
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grid-gap 4px
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width 350px
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height 350px
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margin 0 auto
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> div
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background transparent
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border-radius 6px
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overflow hidden
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*
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pointer-events none
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user-select none
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&.empty
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border solid 2px #eee
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&.empty.can
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background #eee
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&.empty.myTurn
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border-color #ddd
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&.can
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background #eee
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cursor pointer
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&:hover
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border-color darken($theme-color, 10%)
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background $theme-color
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&:active
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background darken($theme-color, 10%)
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&.prev
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box-shadow 0 0 0 4px rgba($theme-color, 0.7)
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&.isEnded
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border-color #ddd
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&.none
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border-color transparent !important
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> img
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display block
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width 100%
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height 100%
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> .graph
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display grid
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grid-template-columns repeat(61, 1fr)
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width 300px
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height 38px
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margin 0 auto 16px auto
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> div
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&:not(:empty)
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background #ccc
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> div:first-child
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background #333
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> div:last-child
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background #ccc
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> .player
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margin-bottom 16px
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> span
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display inline-block
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margin 0 8px
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min-width 70px
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</style>
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