Files
nofx/trader/auto_trader_grid_levels.go
tinkle-community cb31782be4 refactor: split large files and clean up project structure
- Rename experience/ to telemetry/ for clarity
- Split 15+ large Go files (800-2200 lines) into focused modules:
  kernel/engine.go, backtest/runner.go, market/data.go, store/position.go,
  api/handler_trader.go, trader/auto_trader_grid.go, and 9 exchange traders
- Split frontend monoliths: types.ts, api.ts, AITradersPage.tsx, BacktestPage.tsx
  into domain-specific modules with barrel re-exports
- Remove stale files: screenshots, .yml.old, pyproject.toml
- Remove unused scripts/ and cmd/ directories
- Remove broken/outdated test files (network-dependent, stale expectations)
2026-03-12 12:53:57 +08:00

486 lines
15 KiB
Go

package trader
import (
"math"
"nofx/kernel"
"nofx/logger"
"nofx/market"
"nofx/store"
)
// ============================================================================
// Grid Level Calculation and Rebalancing
// ============================================================================
// calculateDefaultBounds calculates default bounds based on price
func (at *AutoTrader) calculateDefaultBounds(price float64, config *store.GridStrategyConfig) {
// Default: +/-3% from current price
multiplier := 0.03 * float64(config.GridCount) / 10
at.gridState.UpperPrice = price * (1 + multiplier)
at.gridState.LowerPrice = price * (1 - multiplier)
}
// calculateATRBounds calculates bounds using ATR
func (at *AutoTrader) calculateATRBounds(price float64, mktData *market.Data, config *store.GridStrategyConfig) {
atr := 0.0
if mktData.LongerTermContext != nil {
atr = mktData.LongerTermContext.ATR14
}
if atr <= 0 {
at.calculateDefaultBounds(price, config)
return
}
multiplier := config.ATRMultiplier
if multiplier <= 0 {
multiplier = 2.0
}
halfRange := atr * multiplier
at.gridState.UpperPrice = price + halfRange
at.gridState.LowerPrice = price - halfRange
}
// initializeGridLevels creates the grid level structure
func (at *AutoTrader) initializeGridLevels(currentPrice float64, config *store.GridStrategyConfig) {
levels := make([]kernel.GridLevelInfo, config.GridCount)
totalWeight := 0.0
weights := make([]float64, config.GridCount)
// Calculate weights based on distribution
for i := 0; i < config.GridCount; i++ {
switch config.Distribution {
case "gaussian":
// Gaussian distribution - more weight in the middle
center := float64(config.GridCount-1) / 2
sigma := float64(config.GridCount) / 4
weights[i] = math.Exp(-math.Pow(float64(i)-center, 2) / (2 * sigma * sigma))
case "pyramid":
// Pyramid - more weight at bottom
weights[i] = float64(config.GridCount - i)
default: // uniform
weights[i] = 1.0
}
totalWeight += weights[i]
}
// Create levels
for i := 0; i < config.GridCount; i++ {
price := at.gridState.LowerPrice + float64(i)*at.gridState.GridSpacing
allocatedUSD := config.TotalInvestment * weights[i] / totalWeight
// Determine initial side (below current price = buy, above = sell)
side := "buy"
if price > currentPrice {
side = "sell"
}
levels[i] = kernel.GridLevelInfo{
Index: i,
Price: price,
State: "empty",
Side: side,
AllocatedUSD: allocatedUSD,
}
}
at.gridState.Levels = levels
// Apply direction-based side assignment if enabled
if config.EnableDirectionAdjust {
at.applyGridDirection(currentPrice)
}
}
// applyGridDirection adjusts grid level sides based on the current direction
// This redistributes buy/sell levels according to the direction bias ratio
func (at *AutoTrader) applyGridDirection(currentPrice float64) {
config := at.gridState.Config
direction := at.gridState.CurrentDirection
// Get bias ratio from config, default to 0.7 (70%/30%)
biasRatio := config.DirectionBiasRatio
if biasRatio <= 0 || biasRatio > 1 {
biasRatio = 0.7
}
buyRatio, _ := direction.GetBuySellRatio(biasRatio)
// Calculate how many levels should be buy vs sell based on direction
totalLevels := len(at.gridState.Levels)
targetBuyLevels := int(float64(totalLevels) * buyRatio)
// For neutral: use price-based assignment (buy below, sell above)
if direction == market.GridDirectionNeutral {
for i := range at.gridState.Levels {
if at.gridState.Levels[i].Price <= currentPrice {
at.gridState.Levels[i].Side = "buy"
} else {
at.gridState.Levels[i].Side = "sell"
}
}
return
}
// For long/long_bias: more buy levels
// For short/short_bias: more sell levels
switch direction {
case market.GridDirectionLong:
// 100% buy - all levels are buy
for i := range at.gridState.Levels {
at.gridState.Levels[i].Side = "buy"
}
case market.GridDirectionShort:
// 100% sell - all levels are sell
for i := range at.gridState.Levels {
at.gridState.Levels[i].Side = "sell"
}
case market.GridDirectionLongBias, market.GridDirectionShortBias:
// Assign sides based on position relative to current price
// For long_bias: keep all below as buy, convert some above to buy
// For short_bias: keep all above as sell, convert some below to sell
buyCount := 0
sellCount := 0
for i := range at.gridState.Levels {
needMoreBuys := buyCount < targetBuyLevels
needMoreSells := sellCount < (totalLevels - targetBuyLevels)
if at.gridState.Levels[i].Price <= currentPrice {
// Level below or at current price
if needMoreBuys {
at.gridState.Levels[i].Side = "buy"
buyCount++
} else {
at.gridState.Levels[i].Side = "sell"
sellCount++
}
} else {
// Level above current price
if needMoreSells && direction == market.GridDirectionShortBias {
at.gridState.Levels[i].Side = "sell"
sellCount++
} else if needMoreBuys && direction == market.GridDirectionLongBias {
at.gridState.Levels[i].Side = "buy"
buyCount++
} else if needMoreSells {
at.gridState.Levels[i].Side = "sell"
sellCount++
} else {
at.gridState.Levels[i].Side = "buy"
buyCount++
}
}
}
}
logger.Infof("[Grid] Applied direction %s: buy_ratio=%.0f%%, levels reconfigured",
direction, buyRatio*100)
}
// checkGridSkew checks if grid is heavily skewed (too many fills on one side)
// Returns: (skewed bool, buyFilledCount int, sellFilledCount int)
func (at *AutoTrader) checkGridSkew() (bool, int, int) {
at.gridState.mu.RLock()
defer at.gridState.mu.RUnlock()
buyFilled := 0
sellFilled := 0
buyEmpty := 0
sellEmpty := 0
for _, level := range at.gridState.Levels {
if level.Side == "buy" {
if level.State == "filled" {
buyFilled++
} else if level.State == "empty" {
buyEmpty++
}
} else {
if level.State == "filled" {
sellFilled++
} else if level.State == "empty" {
sellEmpty++
}
}
}
// Grid is skewed if one side has 3x more fills than the other
// or if one side is completely empty
skewed := false
if buyFilled > 0 && sellFilled == 0 && sellEmpty > 5 {
skewed = true // All buys filled, no sells
} else if sellFilled > 0 && buyFilled == 0 && buyEmpty > 5 {
skewed = true // All sells filled, no buys
} else if buyFilled >= 3*sellFilled && buyFilled > 5 {
skewed = true
} else if sellFilled >= 3*buyFilled && sellFilled > 5 {
skewed = true
}
return skewed, buyFilled, sellFilled
}
// autoAdjustGrid automatically adjusts grid when heavily skewed
func (at *AutoTrader) autoAdjustGrid() {
skewed, buyFilled, sellFilled := at.checkGridSkew()
if !skewed {
return
}
logger.Warnf("[Grid] Grid heavily skewed: buy_filled=%d, sell_filled=%d. Auto-adjusting...",
buyFilled, sellFilled)
gridConfig := at.config.StrategyConfig.GridConfig
// Get current price
currentPrice, err := at.trader.GetMarketPrice(gridConfig.Symbol)
if err != nil {
logger.Errorf("[Grid] Failed to get price for auto-adjust: %v", err)
return
}
// Check if price is near grid boundary
at.gridState.mu.RLock()
upper := at.gridState.UpperPrice
lower := at.gridState.LowerPrice
at.gridState.mu.RUnlock()
// Only adjust if price has moved significantly (>30% of grid range)
gridRange := upper - lower
midPrice := (upper + lower) / 2
priceDeviation := math.Abs(currentPrice - midPrice)
if priceDeviation < gridRange*0.3 {
return // Price still near center, don't adjust
}
logger.Infof("[Grid] Adjusting grid around new price $%.2f", currentPrice)
// Cancel existing orders first (before taking the lock for state modification)
if err := at.cancelAllGridOrders(); err != nil {
logger.Errorf("[Grid] Failed to cancel orders during auto-adjust: %v", err)
// Continue with adjustment anyway
}
// CRITICAL FIX: Hold lock for the entire adjustment operation to ensure atomicity
at.gridState.mu.Lock()
defer at.gridState.mu.Unlock()
// Preserve filled positions before reinitializing
filledPositions := make(map[int]kernel.GridLevelInfo)
for i, level := range at.gridState.Levels {
if level.State == "filled" {
filledPositions[i] = level
}
}
// CRITICAL FIX: Recalculate grid bounds centered on current price
// Use the same logic as InitializeGrid() - either ATR-based or default percentage
if gridConfig.UseATRBounds {
// Try to get ATR for bound calculation
mktData, err := market.GetWithTimeframes(gridConfig.Symbol, []string{"4h"}, "4h", 20)
if err != nil {
logger.Warnf("[Grid] Failed to get market data for ATR during adjust: %v, using default bounds", err)
at.calculateDefaultBoundsLocked(currentPrice, gridConfig)
} else {
at.calculateATRBoundsLocked(currentPrice, mktData, gridConfig)
}
} else {
// Use default bounds calculation (scaled by grid count)
at.calculateDefaultBoundsLocked(currentPrice, gridConfig)
}
// Recalculate grid spacing based on new bounds
at.gridState.GridSpacing = (at.gridState.UpperPrice - at.gridState.LowerPrice) / float64(gridConfig.GridCount-1)
logger.Infof("[Grid] New bounds: $%.2f - $%.2f, spacing: $%.2f",
at.gridState.LowerPrice, at.gridState.UpperPrice, at.gridState.GridSpacing)
// Initialize new grid levels (without lock since we already hold it)
at.initializeGridLevelsLocked(currentPrice, gridConfig)
// CRITICAL FIX: Restore filled positions - find closest new level for each filled position
for _, filledLevel := range filledPositions {
closestIdx := -1
closestDist := math.MaxFloat64
for i, newLevel := range at.gridState.Levels {
dist := math.Abs(newLevel.Price - filledLevel.PositionEntry)
if dist < closestDist {
closestDist = dist
closestIdx = i
}
}
if closestIdx >= 0 {
// Restore the filled state to the closest level
at.gridState.Levels[closestIdx].State = "filled"
at.gridState.Levels[closestIdx].PositionEntry = filledLevel.PositionEntry
at.gridState.Levels[closestIdx].PositionSize = filledLevel.PositionSize
at.gridState.Levels[closestIdx].UnrealizedPnL = filledLevel.UnrealizedPnL
at.gridState.Levels[closestIdx].OrderID = filledLevel.OrderID
at.gridState.Levels[closestIdx].OrderQuantity = filledLevel.OrderQuantity
logger.Infof("[Grid] Restored filled position at level %d (entry $%.2f)", closestIdx, filledLevel.PositionEntry)
}
}
}
// calculateDefaultBoundsLocked calculates default bounds (caller must hold lock)
func (at *AutoTrader) calculateDefaultBoundsLocked(price float64, config *store.GridStrategyConfig) {
// Default: +/-3% from current price, scaled by grid count
multiplier := 0.03 * float64(config.GridCount) / 10
at.gridState.UpperPrice = price * (1 + multiplier)
at.gridState.LowerPrice = price * (1 - multiplier)
}
// calculateATRBoundsLocked calculates bounds using ATR (caller must hold lock)
func (at *AutoTrader) calculateATRBoundsLocked(price float64, mktData *market.Data, config *store.GridStrategyConfig) {
atr := 0.0
if mktData.LongerTermContext != nil {
atr = mktData.LongerTermContext.ATR14
}
if atr <= 0 {
at.calculateDefaultBoundsLocked(price, config)
return
}
multiplier := config.ATRMultiplier
if multiplier <= 0 {
multiplier = 2.0
}
halfRange := atr * multiplier
at.gridState.UpperPrice = price + halfRange
at.gridState.LowerPrice = price - halfRange
}
// initializeGridLevelsLocked creates the grid level structure (caller must hold lock)
func (at *AutoTrader) initializeGridLevelsLocked(currentPrice float64, config *store.GridStrategyConfig) {
levels := make([]kernel.GridLevelInfo, config.GridCount)
totalWeight := 0.0
weights := make([]float64, config.GridCount)
// Calculate weights based on distribution
for i := 0; i < config.GridCount; i++ {
switch config.Distribution {
case "gaussian":
// Gaussian distribution - more weight in the middle
center := float64(config.GridCount-1) / 2
sigma := float64(config.GridCount) / 4
weights[i] = math.Exp(-math.Pow(float64(i)-center, 2) / (2 * sigma * sigma))
case "pyramid":
// Pyramid - more weight at bottom
weights[i] = float64(config.GridCount - i)
default: // uniform
weights[i] = 1.0
}
totalWeight += weights[i]
}
// Create levels
for i := 0; i < config.GridCount; i++ {
price := at.gridState.LowerPrice + float64(i)*at.gridState.GridSpacing
allocatedUSD := config.TotalInvestment * weights[i] / totalWeight
// Determine initial side (below current price = buy, above = sell)
side := "buy"
if price > currentPrice {
side = "sell"
}
levels[i] = kernel.GridLevelInfo{
Index: i,
Price: price,
State: "empty",
Side: side,
AllocatedUSD: allocatedUSD,
}
}
at.gridState.Levels = levels
// Apply direction-based side assignment if enabled (note: caller holds lock)
if config.EnableDirectionAdjust {
at.applyGridDirectionLocked(currentPrice)
}
}
// applyGridDirectionLocked adjusts grid level sides based on the current direction (caller must hold lock)
func (at *AutoTrader) applyGridDirectionLocked(currentPrice float64) {
config := at.gridState.Config
direction := at.gridState.CurrentDirection
// Get bias ratio from config, default to 0.7 (70%/30%)
biasRatio := config.DirectionBiasRatio
if biasRatio <= 0 || biasRatio > 1 {
biasRatio = 0.7
}
buyRatio, _ := direction.GetBuySellRatio(biasRatio)
// For neutral: use price-based assignment (buy below, sell above)
if direction == market.GridDirectionNeutral {
for i := range at.gridState.Levels {
if at.gridState.Levels[i].Price <= currentPrice {
at.gridState.Levels[i].Side = "buy"
} else {
at.gridState.Levels[i].Side = "sell"
}
}
return
}
totalLevels := len(at.gridState.Levels)
targetBuyLevels := int(float64(totalLevels) * buyRatio)
switch direction {
case market.GridDirectionLong:
for i := range at.gridState.Levels {
at.gridState.Levels[i].Side = "buy"
}
case market.GridDirectionShort:
for i := range at.gridState.Levels {
at.gridState.Levels[i].Side = "sell"
}
case market.GridDirectionLongBias, market.GridDirectionShortBias:
buyCount := 0
sellCount := 0
for i := range at.gridState.Levels {
needMoreBuys := buyCount < targetBuyLevels
needMoreSells := sellCount < (totalLevels - targetBuyLevels)
if at.gridState.Levels[i].Price <= currentPrice {
if needMoreBuys {
at.gridState.Levels[i].Side = "buy"
buyCount++
} else {
at.gridState.Levels[i].Side = "sell"
sellCount++
}
} else {
if needMoreSells && direction == market.GridDirectionShortBias {
at.gridState.Levels[i].Side = "sell"
sellCount++
} else if needMoreBuys && direction == market.GridDirectionLongBias {
at.gridState.Levels[i].Side = "buy"
buyCount++
} else if needMoreSells {
at.gridState.Levels[i].Side = "sell"
sellCount++
} else {
at.gridState.Levels[i].Side = "buy"
buyCount++
}
}
}
}
}