rime-ice/lua/select_character.lua

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-- 以词定字
-- 来源 https://github.com/BlindingDark/rime-lua-select-character
-- 删除了默认按键 [ ],和方括号翻页冲突,需要在 key_binder 下指定才能生效
-- 20230526195910 不再错误地获取commit_text而是直接获取get_selected_candidate().text。
local function utf8_sub(s, i, j)
i = i or 1
j = j or -1
if i < 1 or j < 1 then
local n = utf8.len(s)
if not n then
return nil
end
if i < 0 then
i = n + 1 + i
end
if j < 0 then
j = n + 1 + j
end
if i < 0 then
i = 1
elseif i > n then
i = n
end
if j < 0 then
j = 1
elseif j > n then
j = n
end
end
if j < i then
return ""
end
i = utf8.offset(s, i)
j = utf8.offset(s, j + 1)
if i and j then
return s:sub(i, j - 1)
elseif i then
return s:sub(i)
else
return ""
end
end
local function select_character(key, env)
local engine = env.engine
local context = engine.context
local commit_text = context:get_commit_text()
local config = engine.schema.config
-- local first_key = config:get_string('key_binder/select_first_character') or 'bracketleft'
-- local last_key = config:get_string('key_binder/select_last_character') or 'bracketright'
local first_key = config:get_string('key_binder/select_first_character')
local last_key = config:get_string('key_binder/select_last_character')
if (key:repr() == first_key) then
if(context:get_selected_candidate().text)then
engine:commit_text(utf8_sub(context:get_selected_candidate().text, 1, 1))
context:clear()
end
return 1 -- kAccepted
end
if (key:repr() == last_key) then
if(context:get_selected_candidate().text)then
engine:commit_text(utf8_sub(context:get_selected_candidate().text,-1,-1))
context:clear()
end
return 1 -- kAccepted
end
return 2 -- kNoop
end
return select_character