feat(select_char): commit text directly if cand len < 2
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@ -1,15 +1,16 @@
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-- 以词定字
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-- 原脚本 https://github.com/BlindingDark/rime-lua-select-character
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-- 删除了默认按键 [ ],和方括号翻页冲突,需要在 key_binder 下指定才能生效
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-- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text。
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-- 20240128141207 重写:将读取设置移动到 init 方法中;简化中文取字方法;预先判断候选存在与否,无候选取 input;
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-- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text
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-- 20240128141207 重写:将读取设置移动到 init 方法中;简化中文取字方法;预先判断候选存在与否,无候选取 input
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-- 20240508111725 当候选字数为 1 时,快捷键使该字上屏
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local select = {}
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function select.init(env)
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local config = env.engine.schema.config
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select.first_key = config:get_string('key_binder/select_first_character')
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select.last_key = config:get_string('key_binder/select_last_character')
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env.first_key = config:get_string('key_binder/select_first_character')
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env.last_key = config:get_string('key_binder/select_last_character')
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end
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function select.func(key, env)
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@ -19,22 +20,28 @@ function select.func(key, env)
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if
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not key:release()
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and (context:is_composing() or context:has_menu())
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and (select.first_key or select.last_key)
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and (env.first_key or env.last_key)
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then
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local text = context.input
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if context:get_selected_candidate() then
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text = context:get_selected_candidate().text
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end
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if utf8.len(text) > 1 then
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if (key:repr() == select.first_key) then
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if (key:repr() == env.first_key) then
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engine:commit_text(text:sub(1, utf8.offset(text, 2) - 1))
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context:clear()
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return 1
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elseif (key:repr() == select.last_key) then
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elseif (key:repr() == env.last_key) then
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engine:commit_text(text:sub(utf8.offset(text, -1)))
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context:clear()
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return 1
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end
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else
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if key:repr() == env.first_key or key:repr() == env.last_key then
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engine:commit_text(text)
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context:clear()
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return 1
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end
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end
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end
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return 2
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