-- 以词定字 -- 原脚本 https://github.com/BlindingDark/rime-lua-select-character -- 删除了默认按键 [ ],和方括号翻页冲突,需要在 key_binder 下指定才能生效 -- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text -- 20240128141207 重写:将读取设置移动到 init 方法中;简化中文取字方法;预先判断候选存在与否,无候选取 input -- 20240508111725 当候选字数为 1 时,快捷键使该字上屏 local select = {} function select.init(env) local config = env.engine.schema.config env.first_key = config:get_string('key_binder/select_first_character') env.last_key = config:get_string('key_binder/select_last_character') end function select.func(key, env) local engine = env.engine local context = env.engine.context if not key:release() and (context:is_composing() or context:has_menu()) and (env.first_key or env.last_key) then local text = context.input if context:get_selected_candidate() then text = context:get_selected_candidate().text end if utf8.len(text) > 1 then if (key:repr() == env.first_key) then engine:commit_text(text:sub(1, utf8.offset(text, 2) - 1)) context:clear() return 1 elseif (key:repr() == env.last_key) then engine:commit_text(text:sub(utf8.offset(text, -1))) context:clear() return 1 end else if key:repr() == env.first_key or key:repr() == env.last_key then engine:commit_text(text) context:clear() return 1 end end end return 2 end return select