79 lines
2.2 KiB
Lua
79 lines
2.2 KiB
Lua
-- 以词定字
|
||
-- 来源 https://github.com/BlindingDark/rime-lua-select-character
|
||
-- 删除了默认按键 [ ],和方括号翻页冲突,需要在 key_binder 下指定才能生效
|
||
-- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text。
|
||
local function utf8_sub(s, i, j)
|
||
i = i or 1
|
||
j = j or -1
|
||
|
||
if i < 1 or j < 1 then
|
||
local n = utf8.len(s)
|
||
if not n then
|
||
return nil
|
||
end
|
||
if i < 0 then
|
||
i = n + 1 + i
|
||
end
|
||
if j < 0 then
|
||
j = n + 1 + j
|
||
end
|
||
if i < 0 then
|
||
i = 1
|
||
elseif i > n then
|
||
i = n
|
||
end
|
||
if j < 0 then
|
||
j = 1
|
||
elseif j > n then
|
||
j = n
|
||
end
|
||
end
|
||
|
||
if j < i then
|
||
return ""
|
||
end
|
||
|
||
i = utf8.offset(s, i)
|
||
j = utf8.offset(s, j + 1)
|
||
|
||
if i and j then
|
||
return s:sub(i, j - 1)
|
||
elseif i then
|
||
return s:sub(i)
|
||
else
|
||
return ""
|
||
end
|
||
end
|
||
|
||
local function select_character(key, env)
|
||
local engine = env.engine
|
||
local context = engine.context
|
||
local commit_text = context:get_commit_text()
|
||
local config = engine.schema.config
|
||
|
||
-- local first_key = config:get_string('key_binder/select_first_character') or 'bracketleft'
|
||
-- local last_key = config:get_string('key_binder/select_last_character') or 'bracketright'
|
||
local first_key = config:get_string('key_binder/select_first_character')
|
||
local last_key = config:get_string('key_binder/select_last_character')
|
||
|
||
if context:has_menu() then
|
||
if (key:repr() == first_key) then
|
||
if (context:get_selected_candidate().text) then
|
||
engine:commit_text(utf8_sub(context:get_selected_candidate().text, 1, 1))
|
||
context:clear()
|
||
end
|
||
return 1 -- kAccepted
|
||
elseif (key:repr() == last_key) then
|
||
if (context:get_selected_candidate().text) then
|
||
engine:commit_text(utf8_sub(context:get_selected_candidate().text, -1, -1))
|
||
context:clear()
|
||
end
|
||
return 1 -- kAccepted
|
||
end
|
||
end
|
||
|
||
return 2 -- kNoop
|
||
end
|
||
|
||
return select_character
|