feat: eyes
This commit is contained in:
@@ -1,13 +1,18 @@
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<template>
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<div class="live-mode-container">
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<v-btn icon="mdi-close" @click="handleClose" flat variant="text" />
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<div class="header-controls">
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<v-btn icon="mdi-close" @click="handleClose" flat variant="text" />
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<v-btn :icon="isCodeMode ? 'mdi-code-tags-check' : 'mdi-code-tags'" @click="toggleCodeMode" flat
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variant="text" :color="isCodeMode ? 'primary' : ''" />
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</div>
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<div class="live-mode-content">
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<div class="center-circle-container" @click="handleCircleClick">
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<!-- 爆炸效果层 -->
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<div v-if="isExploding" class="explosion-wave"></div>
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<SiriOrb :energy="orbEnergy" :mode="isActive ? orbMode : 'idle'" :is-dark="isDark" class="siri-orb" />
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<SiriOrb :energy="orbEnergy" :mode="isActive ? orbMode : 'idle'" :is-dark="isDark" :code-mode="isCodeMode"
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class="siri-orb" />
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</div>
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<div class="status-text">
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{{ statusText }}
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@@ -62,6 +67,7 @@ const vadRecording = useVADRecording();
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// 状态
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const isActive = ref(false); // Live Mode 是否激活
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const isExploding = ref(false); // 是否正在展示爆炸动画
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const isCodeMode = ref(false); // 是否开启代码模式
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// 使用 VAD 提供的 isSpeaking 状态
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const isSpeaking = computed(() => vadRecording.isSpeaking.value);
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const isListening = ref(false); // 是否在监听
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@@ -513,6 +519,10 @@ function handleClose() {
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emit('close');
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}
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function toggleCodeMode() {
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isCodeMode.value = !isCodeMode.value;
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}
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// 监听用户打断
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watch(isSpeaking, (newVal) => {
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if (newVal && isPlaying.value) {
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@@ -539,6 +549,12 @@ onBeforeUnmount(() => {
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background: linear-gradient(135deg, rgba(103, 58, 183, 0.05) 0%, rgba(63, 81, 181, 0.05) 100%);
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}
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.header-controls {
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display: flex;
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padding: 8px;
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gap: 8px;
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}
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.live-mode-content {
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flex: 1;
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display: flex;
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@@ -1,6 +1,29 @@
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<template>
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<div class="live-orb-container" :class="{ 'dark': isDark }" :style="styleVars">
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<div class="live-orb"></div>
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<div class="live-orb-container" ref="containerRef" :class="{ 'dark': isDark }" :style="styleVars">
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<div class="live-orb">
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</div>
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<div class="eyes-container">
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<div class="eye" :class="{ 'blink': isBlinking }">
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<!-- Code Mode Layer -->
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<transition name="fade">
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<div v-if="codeMode" class="code-rain-container">
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<div v-for="(col, i) in codeColumns" :key="i" class="code-column" :style="col.style">
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{{ col.content }}
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</div>
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</div>
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</transition>
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</div>
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<div class="eye" :class="{ 'blink': isBlinking }">
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<!-- Code Mode Layer -->
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<transition name="fade">
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<div v-if="codeMode" class="code-rain-container">
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<div v-for="(col, i) in codeColumns" :key="i" class="code-column" :style="col.style">
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{{ col.content }}
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</div>
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</div>
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</transition>
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</div>
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</div>
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</div>
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</template>
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@@ -11,13 +34,21 @@ const props = defineProps<{
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energy: number; // 0.0 - 1.0
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mode: 'idle' | 'listening' | 'speaking' | 'processing';
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isDark?: boolean;
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codeMode?: boolean;
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}>();
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// 内部状态
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const containerRef = ref<HTMLElement | null>(null);
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const currentAngle = ref(Math.random() * 360);
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const smoothedSpeed = ref(0.2); // 初始速度
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const currentScale = ref(1.0); // 当前缩放
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const isBlinking = ref(false); // 是否正在眨眼
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// 眼睛注视偏移
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const eyeOffset = ref({ x: 0, y: 0 });
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const targetEyeOffset = { x: 0, y: 0 };
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let animationFrameId: number;
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let blinkTimeoutId: any;
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// 颜色配置
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const colorConfigs = {
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@@ -50,16 +81,16 @@ const animate = () => {
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if (props.mode === 'processing') targetSpeed = 0.3; // 思考时稍微活跃
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else if (props.mode === 'listening') targetSpeed = 0.2; // 倾听时轻微波动
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else if (props.mode === 'speaking') targetSpeed = 0.4; // 说话时稍快
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// 能量影响速度:能量越高转得越快,但也减弱影响系数
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targetSpeed += (props.energy * 0.4);
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// 速度平滑插值 (Lerp),避免旋转速度突变
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smoothedSpeed.value += (targetSpeed - smoothedSpeed.value) * 0.05;
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// 让角度无限累加,不要取模
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currentAngle.value = currentAngle.value + smoothedSpeed.value;
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// 计算目标缩放
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let targetScale = 1.0;
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const e = Math.max(0, Math.min(1, props.energy));
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@@ -74,19 +105,106 @@ const animate = () => {
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// 缩放平滑插值
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currentScale.value += (targetScale - currentScale.value) * 0.1;
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// 眼睛偏移平滑插值
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eyeOffset.value.x += (targetEyeOffset.x - eyeOffset.value.x) * 0.1;
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eyeOffset.value.y += (targetEyeOffset.y - eyeOffset.value.y) * 0.1;
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animationFrameId = requestAnimationFrame(animate);
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};
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const handleMouseMove = (e: MouseEvent) => {
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if (!containerRef.value) return;
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const rect = containerRef.value.getBoundingClientRect();
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const centerX = rect.left + rect.width / 2;
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const centerY = rect.top + rect.height / 2;
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// 鼠标相对于中心的偏移
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const dx = e.clientX - centerX;
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const dy = e.clientY - centerY;
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// 计算距离和角度
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const dist = Math.sqrt(dx * dx + dy * dy);
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const maxDist = Math.min(window.innerWidth, window.innerHeight) / 2;
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// 限制最大移动范围(像素)
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const maxEyeMove = 20;
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// 归一化距离因子 (0 ~ 1)
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const factor = Math.min(dist / maxDist, 1);
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const angle = Math.atan2(dy, dx);
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targetEyeOffset.x = Math.cos(angle) * factor * maxEyeMove;
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targetEyeOffset.y = Math.sin(angle) * factor * maxEyeMove;
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};
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// Code Mode Helpers
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const codeColumns = ref<Array<{ content: string, style: any }>>([]);
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onMounted(() => {
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animationFrameId = requestAnimationFrame(animate);
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scheduleBlink();
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window.addEventListener('mousemove', handleMouseMove);
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// Code Rain Generator
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const chars = '01{}<>;/[]*+-~^QWERTYUIOPASDFGHJKLZXCVBNM';
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const cols = 10;
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for (let i = 0; i < cols; i++) {
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let content = '';
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for (let j = 0; j < 20; j++) {
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// 有概率生成空行,增加呼吸感
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if (Math.random() > 0.7) {
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content += '\n';
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} else {
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content += chars[Math.floor(Math.random() * chars.length)] + '\n';
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}
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}
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// Repeat once to make it seamless
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content += content;
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// Partition distribution to avoid overlap
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const section = 100 / cols;
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// Randomly in the respective areas, leaving some margin
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const left = i * section + Math.random() * (section * 0.6);
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codeColumns.value.push({
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content,
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style: {
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left: `${left}%`,
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animationDuration: `${0.5 + Math.random() * 2.2}s`,
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animationDelay: `-${Math.random() * 2}s`,
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fontSize: `${8 + Math.random() * 4}px`, // 8-12px
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opacity: 0.3 + Math.random() * 0.5,
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}
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});
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}
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});
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onBeforeUnmount(() => {
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cancelAnimationFrame(animationFrameId);
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clearTimeout(blinkTimeoutId);
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window.removeEventListener('mousemove', handleMouseMove);
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});
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// 眨眼逻辑
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const scheduleBlink = () => {
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const delay = Math.random() * 4000 + 2000; // 2s - 6s 随机间隔
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blinkTimeoutId = setTimeout(() => {
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triggerBlink();
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scheduleBlink();
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}, delay);
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};
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const triggerBlink = () => {
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isBlinking.value = true;
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setTimeout(() => {
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isBlinking.value = false;
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}, 150); // 眨眼持续 150ms
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};
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const styleVars = computed(() => {
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const baseSize = 250;
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const baseSize = 250;
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const blurAmount = Math.max(baseSize * 0.04, 10);
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const contrastAmount = Math.max(baseSize * 0.003, 1.2);
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const colors = colorConfigs[props.mode] || colorConfigs.idle;
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@@ -100,6 +218,8 @@ const styleVars = computed(() => {
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'--c3': colors.c3,
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'--blur-amount': `${blurAmount}px`,
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'--contrast-amount': contrastAmount,
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'--eye-x': `${eyeOffset.value.x}px`,
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'--eye-y': `${eyeOffset.value.y}px`,
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} as Record<string, string | number>;
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});
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@@ -110,17 +230,19 @@ const styleVars = computed(() => {
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@property --c1 {
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syntax: "<color>";
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inherits: true;
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initial-value: rgba(0,0,0,0);
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initial-value: rgba(0, 0, 0, 0);
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}
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@property --c2 {
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syntax: "<color>";
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inherits: true;
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initial-value: rgba(0,0,0,0);
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initial-value: rgba(0, 0, 0, 0);
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}
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@property --c3 {
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syntax: "<color>";
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inherits: true;
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initial-value: rgba(0,0,0,0);
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initial-value: rgba(0, 0, 0, 0);
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}
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/* --angle 不需要注册为 property 也能在 JS 中更新,但注册更规范 */
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@@ -139,10 +261,10 @@ const styleVars = computed(() => {
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justify-content: center;
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transform: scale(var(--scale));
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/* 增加 transition 时间,让缩放更柔和 */
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transition: transform 0.2s ease-out,
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--c1 1s ease,
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--c2 1s ease,
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--c3 1s ease;
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transition: transform 0.2s ease-out,
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--c1 1s ease,
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--c2 1s ease,
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--c3 1s ease;
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}
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.live-orb {
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@@ -153,22 +275,18 @@ const styleVars = computed(() => {
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overflow: hidden;
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border-radius: 50%;
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position: relative;
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background: radial-gradient(
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circle,
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rgba(0, 0, 0, 0.05) 0%,
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rgba(0, 0, 0, 0.02) 30%,
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transparent 70%
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);
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background: radial-gradient(circle,
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rgba(0, 0, 0, 0.05) 0%,
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rgba(0, 0, 0, 0.02) 30%,
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transparent 70%);
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transition: all 0.5s ease;
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}
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.dark .live-orb {
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background: radial-gradient(
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circle,
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rgba(255, 255, 255, 0.1) 0%,
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rgba(255, 255, 255, 0.05) 30%,
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transparent 70%
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);
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background: radial-gradient(circle,
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rgba(255, 255, 255, 0.1) 0%,
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rgba(255, 255, 255, 0.05) 30%,
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transparent 70%);
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}
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.live-orb::before {
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@@ -181,47 +299,35 @@ const styleVars = computed(() => {
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/* 使用 CSS 变量,这里的颜色会自动跟随父容器的 transition */
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background:
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/* 层1:慢速逆时针 - 基底 */
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conic-gradient(
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from calc(var(--angle) * -0.5 + 45deg) at 40% 55%,
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conic-gradient(from calc(var(--angle) * -0.5 + 45deg) at 40% 55%,
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var(--c3) 0deg,
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transparent 60deg 300deg,
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var(--c3) 360deg
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),
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var(--c3) 360deg),
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/* 层2:中速顺时针 - 纹理 */
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conic-gradient(
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from calc(var(--angle) * 0.8) at 60% 45%,
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conic-gradient(from calc(var(--angle) * 0.8) at 60% 45%,
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var(--c2) 0deg,
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transparent 45deg 315deg,
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var(--c2) 360deg
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),
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var(--c2) 360deg),
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/* 层3:快速逆时针 - 扰动 */
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conic-gradient(
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from calc(var(--angle) * -1.2 + 120deg) at 35% 65%,
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conic-gradient(from calc(var(--angle) * -1.2 + 120deg) at 35% 65%,
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var(--c1) 0deg,
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transparent 80deg 280deg,
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var(--c1) 360deg
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),
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var(--c1) 360deg),
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/* 层4:慢速顺时针 - 补色 */
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conic-gradient(
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from calc(var(--angle) * 0.6 + 200deg) at 65% 35%,
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conic-gradient(from calc(var(--angle) * 0.6 + 200deg) at 65% 35%,
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var(--c2) 0deg,
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transparent 50deg 310deg,
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var(--c2) 360deg
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),
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var(--c2) 360deg),
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/* 层5:微弱的旋转底纹 */
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conic-gradient(
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from calc(var(--angle) * 0.3 + 90deg) at 50% 50%,
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conic-gradient(from calc(var(--angle) * 0.3 + 90deg) at 50% 50%,
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var(--c1) 0deg,
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transparent 120deg 240deg,
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var(--c1) 360deg
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),
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var(--c1) 360deg),
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/* 核心高光 - 稍微偏离中心 */
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radial-gradient(
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ellipse 120% 100% at 45% 55%,
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radial-gradient(ellipse 120% 100% at 45% 55%,
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var(--c3) 0%,
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transparent 50%
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);
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transparent 50%);
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filter: blur(var(--blur-amount)) contrast(var(--contrast-amount)) saturate(1.5);
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/* 移除 animation,改用 JS 驱动 --angle */
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transform: translateZ(0);
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@@ -236,13 +342,83 @@ const styleVars = computed(() => {
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width: 100%;
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height: 100%;
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border-radius: 50%;
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background: radial-gradient(
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circle at 45% 55%,
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rgba(255, 255, 255, 0.4) 0%,
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rgba(255, 255, 255, 0.1) 30%,
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transparent 60%
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);
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background: radial-gradient(circle at 45% 55%,
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rgba(255, 255, 255, 0.4) 0%,
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rgba(255, 255, 255, 0.1) 30%,
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transparent 60%);
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mix-blend-mode: overlay;
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pointer-events: none;
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}
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.eyes-container {
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position: absolute;
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display: flex;
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gap: 55px;
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z-index: 5;
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/* Center it */
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top: 42%;
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left: 50%;
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transform: translate(calc(-50% + var(--eye-x)), calc(-50% + var(--eye-y)));
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pointer-events: none;
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}
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.eye {
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width: 28px;
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height: 60px;
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background-color: #7d80e4;
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border-radius: 20px;
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opacity: 0.8;
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transition: transform 0.1s ease-in-out;
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transform-origin: center;
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position: relative;
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overflow: hidden;
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}
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.eye.blink {
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transform: scaleY(0.1);
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}
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.code-rain-container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: 2;
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pointer-events: none;
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mix-blend-mode: hard-light;
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}
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.code-column {
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position: absolute;
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top: 0;
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color: rgba(180, 255, 255, 0.9);
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font-family: 'Courier New', monospace;
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font-weight: bold;
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line-height: 1.2;
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white-space: pre;
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text-align: center;
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animation: scrollUp linear infinite;
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text-shadow: 0 0 5px rgba(100, 200, 255, 0.8);
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}
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@keyframes scrollUp {
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from {
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transform: translateY(0);
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}
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to {
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transform: translateY(-50%);
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}
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}
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.fade-enter-active,
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.fade-leave-active {
|
||||
transition: opacity 0.5s ease;
|
||||
}
|
||||
|
||||
.fade-enter-from,
|
||||
.fade-leave-to {
|
||||
opacity: 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user